Compatible with all known mods. 05)folder 1. An unofficial developer's console for Starsector. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back)Console Commands-2-2023-05-05-1683408841. . Console Commands has a command for infinite CR. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. I have learned something new. This is installed just like any regular mod. 2 – 11/12/22. 96a] Console Commands v2023. Ran the game without Concord enabled, issue with text display is gone. redduck12 • "mod" "author" • 3 yr. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place) Add a Comment. There's an example command to spawn planets here, and campaign entities here. Cool: Regulates. properties if you wish for it to use your actual mod folder). For a full list of supported commands enter 'help' in the console. setmarketsize 4. Elevate your Starsector gameplay with the MagicLib Mod, the choice for serious players seeking advanced features and customization options. I was using the industrial evolution mod - it adds a bunch of new buildings and conditions - just remove the non-vanilla conditions and the code will be perfect. Not in vanilla, but there are a few mods that let you retrain officers. With Console Commands enabled, pull up the console and enter. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Re: Locked and Loaded - a Magic Bounty pack 0. Requires. Step 3. System in the screenshot has 0 Stable Locations. Premium. Plenty of threads that discuss good seeds. 1) - indev campaign mod. Legio can hack Daemon ships to use against you but there is a way to get around this. The console commands mod on the forums seems to be what you're looking for. in descriptions. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. 95's special ships. 5. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. 05)folder 1. Re: [0. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. Can be added to existing games. Spawning Instructions. I would suggest a clean install of the mod. For example, the [Tahlan shipworks] mod suggests that I can find derelict halbmond carriers in any blackhole system, but I've explored every single one and I'm yet to find the carrier. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. A "market" in the game logic is a planet already colonised with a faction. Hi, brand new to Starsector and creating mods (I've installed and played with mods in many games before, but haven't MADE a mod until now). There's a lot of commands you can issue, and some are more obvious than others. An unofficial developer's console for Starsector. Reply reply RyVdo13. Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 64 Apex Design Collective 1. 14 Dassault-Mikoyan Engineering 1. 1a] Starship Legends 1. Set "IBBAlwaysRecover":true and save file. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. Make sure you make a backup first, in case you do anything wrong. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. How to navigate mod menu without numpad (on 80% or 60% keyboards)?This fixes a few more issues with the console mod in 0. Once in the game, you can summon the console with control+backspace and enter your commands. Though I did accidentally pressed 'edit with notepad++' on the game's launcher, could that be the cause?. itssetmarket size. Fixed console command compatibility; Presumably fixed progressive S-mod compatibility; 2. This mod intends to expand the options for high-tech fleet doctrines. Elevate your Starsector gameplay with the [0. Amount of industry is tied to the population so use "addcondition population 8". json, so make sure you have at least LazyLib 2. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. For a clear conscience, jettison the materials you would have spent creating a second stable point. First off devmode needs to be enabled, either via the console command "devmode" or via the settings file. 95a] Console Commands v2021. 96a] Secrets of the Frontier (Prerelease 13. 95a it ends fairly abruptly (although you DO get a glimpse into what's coming. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. Download. g. Step 2: Add it to the game. ago. help list. Or use the console commands mod and an associated command. With no planetary features, a planet will have no districts. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. For more you'll have to. You can use the command "goto" to warp to a system for example to circus it would be "goto corvus" and it poops you down next to the star in circus. Sorry :c. While the commands themselves aren't case sensitive, arguments are. Just whip open the file in the ships/hulls folder, and delete the unstable injector line under built-in hullmods. But when you come home, AI-chan wakes up. Tried with multiple stars in multiple systems. Download console commands mod. r/starsector. ago. You can use the mod called ' Which Mod ' to figure out from where the ship you want comes from. If you type storage, it open the abandoned terraforming station anywhere you are. Highly. • 4 yr. e – Console Commands for. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). help. 0 (more_hullmods). This is installed just like any regular mod. However, I don't know how you'd do it in an existing scenario. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. ago. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. // Console commands mod required. 1a] Console Commands v2021. • 2 yr. Re: [0. I just edited the ship in there, the rest of it was in the original screenshot (of course I had to use console commands to get 99 pristine nanoforges first). I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. When you find it, it's just as simple as typing "giveship warlord" or something like that. 10. Many thanks. Using the steps above, this is the list of the ids from the ships in my fleet: ii_matriarch. Console command mod, enter planet, open console “removecondition decivilized” just without the “. 0. Previous 1 2 Next. When fully released, it will contain a significant number of handmade quests. If you type storage, it open the abandoned terraforming station anywhere you are. _M00NB34M_ • 4 yr. If you go to settings. zip(Console Commands 3. . Hullmods need an entry in hull_mods. If you have SOTF you can console command in Nightingale who is an AI core specialized around EW and is immune to the hacking so she can pilot the Hel Scaith without issue. Pretty good modlist IMO, I'm enjoying it. Reply More posts you may like. well nevermind my last comment i checked you can use the console commands mod and just add a officer using the addofficer command it isnt exactly a respec officer but more like create a officer you can specify their personality and level too Reply. csv which defines it's basic information as well as where it's script is. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. 95. ii_dictator. All updates are save-compatible unless stated otherwise. close. 95a] Console Commands v2021. PanseloNomad • 4 mo. so unless you know how to spawn it manually using the Console Commands mod, it requires starting a new game to spawn. 96a-RC10] Missing. Console commands mod: "addstablepoint". 9a-RC10 / Fatal: index: 0, Size:0 - Check starsector. I read about this problem in the forum but here can't be the case (thanks for pointing out though). Updated to be compatible with Starsector 0. I cannot tell you for sure about such commands, however, boggle's Terra forming mod is a great way to get to your desired planet. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back) added 108 first and last names to possible names for command nodes. Search through the save file for the ship's name. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. I am using the newest version of Console Commands, running 0. Advertisement Coins. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying. 11. How do I add a ship with multiple parts through console commands? Hello all. Credits Zaphide: the original Exerelin Dark. 1a] Console Commands v2021. It also adds dependency tags to mod_info. From there all you would need to do is write a script, or edit the Nex start, to give you a set of blueprints for your custom ships on selection of the independent faction start, or even just loading into game. Last Update: 06 May 2023. Step 5: Press Enter. While the commands themselves aren't case sensitive, arguments are. Can NOT be removed from games in which it was already used, but it can be fully disabled. An unofficial developer's console for Starsector. Just make sure you take note of which mods in that particular section of the . Autosave it would handle starting the game as an independent faction. And there's an obscure InfiniteCR mod. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. 95, the Hypershunt Tap can be. There is a mod that updates the JRE of starsector in the discord server. csv or something like that), then find its ID name there. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Needs a console command for a simple bugfix, so you can blast their cities without repercussions and get everyone together to kill them. • 1 yr. ago. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: Simply extract the zip into your mods folder and tag it in the launcher. This mod adds a developer's console to Starsector that can be summoned with control+backspace. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. Once in the game, you can summon the console with control+backspace and enter your commands. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash, though you'll have to keep the mod. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience? I will list the colony mods that I could find on the mod index site. Colchester 17 inch swing-type lathe with the V shaped gearbox: Parts and Instructions. Console Commands. Well, technically you can choose traits using console commands, but I know that's not what you guys are asking for. The mechanics, theme, and interface of this. Try. As mentioned, the console command mod includes a survey option. json)An unofficial developer’s console for Starsector. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. Maybe drop the more difficult sector + console command mods (I did) unless you think you'll need them. A . This happens both in a game that was created in 0. VengefulJeweddit • 1 yr. Compatibility improvements I intend to make once other mods update for 0. Re: [0. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. By default, this is set to 50 - just enough to deploy a single Radiant battleship commanded by an alpha core - but the value can be adjusted in. Clear commands 1. Earlier I found one of the random exploration events from what I believe is Industrial Evolution. 0. As always, this mod requires LazyLib. Combat Radar. 1. Once you find the ship you want you want to find the command to add the ship to your fleet. 0 13. The variant ID is case-sensitive, so check your capitalization if the command fails. Still not easy. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. This is installed just like any regular mod. • 4 yr. ago. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. Premium Powerups Explore Gaming. v1. Brighter than the sun. Autosave. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. Added 'list bases' to show name and location of all Pather and Pirate bases. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. use this console command to clear all the stuck intel entries (takes 7 days):. 12. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Click on the star. For a full list of supported commands enter. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. - ModInfo, shows detailed info about a mod, including what ships, fighter. I've been running the Beyond The Sector mod (as well as Nexerelin) in version 0. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhile not a "fix" as much as a "reset" the console commands mod linked here will allow you to generate, replace, and reroll officers + skills. Starsector > Mods > [0. Install mod "console commands" Load your save, press ctrl+backspace, typer "devmode", press Enter Exit the console, press ctrl+z Go to map. level 1. . BAD_SYNTAX). There is dev mode, which lets you do some things. There probably is, I just don't know of one. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. 2. StormGod is a part of that second mod. You could add one gate with console command and if you don't want to carry the guilt of cheating, you could delete what. 10 - Version. You can then use. Current features. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Put in 1 to guarantee a chance. Load up the game with our mod enabled - since it's a weapon and all weapons are available in mission refits, we don't even need to bother with starting a campaign or using console. csv'. Use help AddOfficer for tips on how to use it. Now, the problem would be the balance and being able to leave it around a planet to exploit. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. 05. Re: [0. Updated to be compatible with Starsector 0. 0. Afterwards you should be able to get past the loading screen. The problem isn't getting back to my planet, it's just that hegemony is aware of cores. 2a) - indev campaign mod. Update the mod 2. Now you have two options!Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. (got them from a online name generator. Ms. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. 1a] Console Commands v2021. It feels better than just getting lucky or using a console command. bat (on Windows) or . The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. The generated mod folder will be placed in build/mod (this can be changed in local. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It can be installed into the Population & Infrastructure industry. We're going to use the alias feature of Console Commands mod to store all this info for later use. ) Save your game. well you could use clearcommands which can alleviate fleet bloat you also need the console commands mod for it to work Ive used clear commands and it fixed my stuttering temporarily. java. The code is: )The Console Commands command is indeed “setmarketsize n”, where n is the desired colony size. ago. log for more info. This mod requires one or more additional files in order to work properly. It doesn’t consume it. The "open_market" is not considered a market for the "setmarketowner" command. I come back and I encounter this bullshit pretty much immediately. You can use "god fleet", or use the Settings command and change the default target for combat cheats from PLAYER to FLEET. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector). 2. This (along with many other settings) can be changed by running the Settings command. 9. It doesn't look like any of those mods include a planet_gen_data. Second Wave Options is a highly adjustable challenge mod that seeks to increase the game's campaign difficulty. Starsector > Mods > [0. SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. 05. 95". It used to be called Starfarer. The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. 4. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. from the list below): Go to the system view and select a planet. or and mod with industrial evolution it'll be in pretty much the same pathway. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. You could try to generate the mission again, but unless something changed it'll fail in the same way. An unofficial developer's console for Starsector. 12. But then there's anargaia. However, there may be more mods elsewhere that anyone is welcome to introduce to r/starsector. it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. On Windows, it's in the installation directory. 7a Updated custom command template with more examples + documentation Changed some constants in CommonStrings, shouldn't affect any custom commands Removed AddLogistics command (logistics no longer exists in current version) New commands: - Clear, clears the text from the campaign pop-up Elevate your Starsector gameplay with the [0. An unofficial developer's console for Starsector. Customizable Star Systems. k thx i installed the mod i like i but how long does it take to terraform i. and it'll spit out an alphabetical list of. There's a good chance this will let you run the game, though you'll be pretty limited as far as your ability to add in. If you don't use an IDE, simply run gradlew. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 95. An unofficial developer's console for Starsector. 95a as well as a fresh one that was just created in 0. 2g. hullmods. When stacking it up against the IR pulse laser (which is pretty much all I have to use for anti-shield in vanilla): IR pulse laser: 50 energy damage for 50 flux, 3. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Go to starsector r/starsector. well in theory, it could be easy i think since console command does something like this. 2) Once you download the file make sure to drag the zipped folder into your starsector/mods folder. Step 1: Download the Command Console mod. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. Love this mod as well as most of LazyWizard's mods!! 2 requests if possible? 1. With how complicated combat is, learn the vanilla ship/weapon roster first. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. I know you can edit the population cap and the amount of industry slots unlocked through there. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. bat (on Windows) or . Logged. MagicLib. (I only have 3 mods enabled -- 'Lazylib', 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. Stacks well with +20% to performance from a level 5 pilot. You could try to generate the mission again, but unless something changed it'll fail in the same way. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. ago. That's due to the rewrite of the game's launcher in the last Starsector update. An unofficial developer's console for Starsector. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of the mod. zip file from the link above,. It has a command to add a set amount of ordinance points to all the ships in your fleet. 3. Complicated: Create a symbolic link of the mod folder in Starsector's mods folder without moving the folder itself. 2. 1 / 3. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. weapon file and a weapon_data. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. 2. An unofficial developer's console for Starsector. Is that a mod?For anti-shield, the minipulser looks pretty decent. You can set objectives in space or on other ship and capturable points. e – Console Commands for Save Cleanup Mod, the choice for serious players seeking advanced features and customization options. Look up the starsector mod index for a list of quality mods. This mod adds a developer's console to Starsector that can be summoned with control+backspace.